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7 Dragons

7 Dragons Free2Play

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  • 7 Dragons screenshot
  • 7 Dragons screenshot
  • 7 Dragons screenshot
  • 7 Dragons screenshot

7 Dragons F2P


In the game, players can currently perform different modes of combat.

Against wildlands hunting points and Demon cities, players can send heroes and outfit any army to deploy them for combat. After victory, they can obtain the respective EXP and have a chance to obtain item drops.


Players can attack, scout and take over player cities. They can obtain respective resources and gold after winning an attack on another player’s city. Dead soldiers of both parties cannot be revived.

After a player conquers another player’s city, all items of the city will belong to the occupying side. Bound items will disappear. The occupied side’s previous technology research will be automatically converted into the highest technology research level of the occupying side.


The higher the Fame, the more heroes you can recruit. The maximum number of recruited heroes is 10. Every 1 gold spent increases 1 Fame, but does not include: Hiring mine guards, hiring elite mine guards, upgrading elite mine guards, store purchase of equipment or items, market trades, and Alliance donations.


Each player can have a main city and many sub-cities at the same time,but the game will recognize the player’s first city as the main city by default. When a player own many cities, he can designate any of his cities as his main city.

When civilization rating reaches a certain value, you can establish a whole new city, otherwise known as a sub-city. Main city resource field levels can be raised to 20, sub-city resource fields can only be raised to Lv 10. Main city can’t be conquered, but sub-cities can. Main and sub-city resource and Treasure warehouses are shared. Main and sub-city heroes and armies can reinforce one another. Technology resources between main and sub-cities are shared.


Forest Elves
Possessing powerful survival characteristics, and all their armies have excellent mobility, moderate defense and offense capabilities. Their deft movement speed displays their affinity as hunters. They live among the trees, inheriting their traits, therefore do not require many resources.

The valor of knights enchants all who harbor a hero’s dream. Humankind’s solid platemail and sharp blades endow them with excellent physical defense and above-average physical attack. In times of peace they are gentle guardians.

For one who inherits the mantle of wizardry, their pact with the underworld was a decision of blasphemy. When you dare walk close to an Undead wizard, you would probably not have the will nor strength to even grip your weapon. All that are buried within the good world are playthings of the Undead, so they don’t require any capital; they can amass a massive undead army in the shortest time imaginable.

The aloof and prideful wizards have always held firm belief in their own powers. Even though they are clad in gaudy mage robes instead of sturdy plate, the concentrated focus of their magical prowess is enough to send an entire legion to the gates of Hell. Before the elegant wizards acquire such unfathomable ability though, they pay a great price for it; in the form of time and gold.

The stale and dry atmosphere of the subterranean attribute to their easily irritable and unsociable behavior. The role of guardians have bestowed the Dwarves with hardy defenses. They pay for their excellent defense with lacking offenses. The classic definition of a defender, with the tenacity to withstand any attack; a trait that is perhaps honed through years of training and practice. As the guardians of the gods, their natural constitution has spared them much of the effort in training.

Dark Elves
They are without brute offense nor superior defenses. But the darkness has endowed the Dark Elves with the swiftest of moves. Their short and compact daggers allow even their shaodows to launch unimaginably explosive attacks in the shortest time possible. If you saw one of them, you’d probably already be dead. From every scant handful of Dark Elves, a ruthless assassin rises. Their hardships may not compare to the knights’ or wizards’ trials, but the price paid is nonetheless harsh.

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