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The end game of Aion takes palce within the Abyss (PvP zone) where there are are fortresses which can be controlled by individual Legions (Aion equivalent of a guild). Battle for control of these castles involves combat against players of the opposing faction and computer controlled NPCs at the same time, using siege weapons. Legions in control of a castle are entitled to funding from taxes and players within the faction get specials from NPCs and discounts for travel and vendor items. The game currently does not allow factions to fight against those of their own race, except for casual duels or practice in the Arena.
PvP brings Abyss Points to the players which ranks them as battles are won against fellow players based on their participation in the Abyss. At higher ranks the character's wings will change in appearance to show the character's elevated status. Also certain items can be purchased with these points such as high-end armor and weapons. This is referred to as the Abyss Rank system, and there can only be a limited number of high ranking players.
The highest ranking players compete for the relatively few rank positions available. Abyss points are gained by killing other players in combat, and points are lost by being killed by another player. Higher points are awarded for a kill of a much higher ranked player than for killing an equal or lower ranked player.
There are four basic classes, and eight specialized classes in the game. Players start the game by choosing one of the four primary classes: Warrior, Mage, Scout, or Priest. When reaching level 10, the player must choose from two specialized classes associated with their chosen class. Warriors may become a Templar or a Gladiator; Mages may become a Sorcerer or Spiritmaster; Scouts choose from Assassin or Ranger; and Priests from Cleric or a Chanter.
The base process involves learning a particular form of crafting, of which there are six in Aion: weaponsmithing, armorsmithing, handicrafting, tailoring, alchemy, and cooking. Players can learn all six crafting professions, but can be an Expert in only two.
Any item that can be crafted is actually composed of several individual components, or materials. The player can either learn which materials are needed for a particular item automatically or via purchase of the design. Generally these materials must be purchased from vendors or from other players, gathered out in the wild (via collection or extraction), crafted already, or morphed. The character creation system allows customization such as adjusting the height, weight and scale of various body parts. Different hair styles, skin colors, facial textures and voices can also be chosen. Further detailing can be found in the selection of eye shape and color, nose shape, ear size and shape and tattoos for the character's face and body.
The game allows players to dye their equipment in order to change its color and to change the graphics of one weapon or armor to that of another that they have in their inventory. This allows a player to display equipment graphics of items which they find visually appealing, while benefiting from the actual stats of different weapons or armors. Players can only change the graphics of a piece of equipment to that of another piece of equipment of the same type.
Another feature that has been added is the ability to purchase dyes, emotes, pets, weapon and armor skins.
Many of the skills acquired as characters progress may only be performed in a certain order, or chain. Generally the skills located farther along in the chain are more powerful than those at the beginning, or those that have no prerequisite.
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